In Skyrim, the load order of active plugins is stored in %LOCALAPPDATA%\\plugins.txt, and modding utilities generally use %LOCALAPPDATA%\\loadorder.txt to store the load order of all plugins. #Loot load order skyrim se mod#As such, it's best to use a mod manager to create a backup of your load order. In Oblivion, Fallout 3 and Fallout: New Vegas, load order is determined by plugin timestamps, and the plugins you have accessed are listed in %LOCALAPPDATA%\\plugins.txt. esl files) are listed as position FE, but actually load in the position dictated by the load order. #Loot load order skyrim se code#Hexadecimal numbers are used to display the load order positions of plugins because these numbers form the first two digits of the code that the game uses to reference the records that the plugin adds, so knowing the numbers allows modders and mod users to determine from which plugin a record is from.įor Fallout 4, Skyrim Special Edition and Skyrim VR, Light Master plugins (. The plugin with position 00 loads first, and the plugin with position FE is loaded last (except for. They load after the game DLCs but before any custom masters.Ī plugin's position in the load order is often displayed by mod managers as a hexadecimal number, from 00 to FE (0 to 254 in decimal).
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