Artemis: Spaceship Bridge Simulator | |
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Developer(s) | Thom Robertson |
Programmer(s) | Thom Robertson, Eric D. |
Artist(s) | Matt Mitman, Dave Wellman |
Composer(s) | John Robert Matz |
Platform(s) | Windows, iOS, Android |
Release | |
Genre(s) | Simulation game |
Mode(s) | Multiplayer |
Developer(s) | Thom Robertson |
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Initial release | October 18, 2010; 9 years ago |
Stable release | |
Written in | C++ and DirectX 9 |
Operating system | Windows 98 and newer, iOS, Android |
Website | artemisspaceshipbridge.com |
Artemis: Spaceship Bridge Simulator is a multiplayer co-operative spaceship simulation game created by Thomas Robertson[1] for Windows, iOS, and Android devices.[2] The game is designed to be played between three and eight players over a local area network,[3] with each player using a separate computer that provides a different spaceship bridge station, such as helm control or engineering.[4]
People playing Artemis at Ropecon 2014.
Artemis Protocols Introduction. This is unoffical documentation of the network and file protocols used by Artemis Spaceship Bridge Simulator.No official documentation exists, so the information in this document has been obtained through community reverse-engineering efforts.
- 1Gameplay